Without a doubt, the visuals are great and it is very relaxing, though I think with the little effort you put into the gaming mechanics, this would've served a lot better as music player visualization...
Why do I have to drag my incredibly slow character through several screens and make it avoid weird meteors and white spiders (all of which are never explained) just to make a decision that poses nothing new at all? And what the heck happened to the syringe? What's with the stroller?
Sorry man, the only reason why I'm not bashing you and giving you no stars is the fact that you seem to actually be serious about this.
This Episode was the weakest out of all, and, in my opinion, doesn't do the series justice at all. The puzzles were way too easy, it was way too short and there was too much stuff cramped into too short of a game. Also, the ending was pretty lame in my opinion and it all simply happened way too fast and easy in comparison to all other episodes.
But that's about it. Gameplay is extremely simple and the cutscenes are cut too short, with a monologue that has no dramatic effect at all. The ending was incredibly lame.
First off: The graphic style. I simply LOVE that pixelated style, so it's 10 of 10 there.
Music: The mood set by the great soundtrack swallows you from the first note you hear and doesn't let you go, even when you finish playing. 10 of 10.
Gameplay: One of the first puzzleplatformers (and there have been many recently), which had the perfect balance between being hard but still being playable if you took the time to think stuff through and experiment.
But the most important thing, the message. If you don't mind, I'll try to explain what I see in this story. It's about living your life in a box, letting go of all the opportunities you could have (or at least, that's what I read in the text at the end of the game.) The other "yous" are a symbol for the inner struggle it takes to overcome that lazy stasis and move out of the box.
You, good sirs, have created a mindblowing masterpiece that uses so little to express so very much.
Alot of room for improvement
First off: The things that need to be improved
-Draw more interesting things and better poses or have someone else draw them for you. No one stands there like a mannequin while firing a weapon, and the robot looked childish.
-Red Hot Chilli Peppers is not suitable sci-fi shooter material
-Easy mode was way too easy (didn't play the others). Playing easy doesn't mean being invulnerable.
-Shop was sorta limited, more options would've been nice.
-Never, ever, make an end-boss that doesn't attack you and takes only one bullet to take out. Never.
-The face of the character in the HUD was something I always loved from doom, sadly, only the face when your health was up at the max looked good. After you took some damage, the mouth was replaced by a white, flat surface and the main character started to squint.
-The robots looked like something a five-years-old would draw. Draw something cooler or scarier.
-Music in the actual game was cool, even though more variation would've been great.
-The HUD setup and look was awesome!
-The levels were interesting and intrigueing.
-The super computer looked awesome!
-The weapons were well designed.
First off: Ease down the jump parts! Damn, that shit was so incredibly hard!
Bugs: Some falling platforms would immidiately fall after reapearing, without the heroine touching them, running downwards would send the heroine flying, disabling double jumps.
Graphics: In Game: Great!
Cinematics: Suffered from proportional problems and some weak camera angles.
Gameplay: Too difficult jump parts, easy fights, it was okay in the end.
Story: I'll have to be rough here, one of the lamest and least explained endings I've ever seen. You defeat the king in battle and then, in a cinematic, he defeats you? Then some weird thing shows up out of nowhere, with no mention whatsoever?
I'll stick with a six.
What's with the fucking difficulty, man?!?
Good game, but totally unfair.
The tank is friggin' expensive and when it runs into another tank, it just crumbles?!
The enemies take no damage when they're already taking about two seconds to stand around, being paralized?! Meanwhile, you send down this weird angel thing, and just about that moment, the boss and most units are unable to take any damage?! The boss is healing himself about twice per minute, while only taking tiny damage at all. Enemy units are fast as hell, yours are slow and your fast units just run through the enemies, not harming even half of them?!
Seriously, man, what the fuck...
Graphics, Story, other gameplay: 10
Difficulty, unfair programming and bugs: -4
I don't even know where to start...
Graphics: The main character moved fluid and realistic, so did the other characters. The light effects were absolutely amazing as well.
The story was gripping. The voice acting was absolutelly brilliant as well.
Can't wait for the sequel.
Great graphic style. The Cutscenes need subtitles. Also, most importantly, you have to tell us how many hunters we will have to kill and which one is the one to stun. If you have to guess, you have to play the level about 8 times in order to finally find out who to kill and who not. Seemed to me that the aim was a little off.
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